Mobile App
Greek Meet
A low-pressure way for college students to find a plus-one for social events.
Theme
UX Research
High-Fidelity Prototyping
Timeline
5 weeks
Role
UX Designer: Interview Research, Synthesizing Research, Interaction Design,
High-Fidelity Prototyping
Problem
Date events are central to Greek life and spirit organizations in college, yet members struggle to find compatible plus-ones due to limited interaction, planning friction, and social pressure, often resulting in missed opportunities or awkward pairings.
Solution
Greek Meet is an event-based matching app that helps students find compatible companions for social events, reducing planning friction and increasing confidence through shared context and intentional pairing.
We started with…
Interviews
60/40 gender split
4 Sophomores, 2 Juniors, 1 Senior
Ethnically diverse
Diverse majors
All in Greek life or spirit organizations
Affinity Diagram
Objective: Find these answers
What is your process to find and bring a date?
What qualities do you need your date to have?
What tools do you use today & how should they be improved?
Personas
Secondary persona: Penny, the cautious planner.
Anti-persona: Mia, the studious person not interested in attending date events.
Primary persona: Alexas, the easy-going Greek Life socialite.
Secondary persona: Jason, the casual Greek Life Dater.
We created user personas for three different user groups and one anti-user group. We gathered insights on:
Behaviors & Habits
Motivations
Goals & Needs
Date Expectations
Tools they use for finding a date and planning
Frustrations
Storyboards
Primary Persona Storyboard
(Alexis - The Easy-Going Greek Life Socialite)
Secondary Persona Storyboard (Penny - The Cautious Planner)
Primary Persona Storyboard
(Alexis - The Easy-Going Greek Life Socialite)
Secondary Persona Storyboard (Jason - The Casual Greek Life Dater)